1. thief-dream:

Art by Brandon Meier
 Edited by me

Aha this is awesome - someone turned my work into a gif!

    thief-dream:

    Art by Brandon Meier

     Edited by me

    Aha this is awesome - someone turned my work into a gif!

  2. four-eyed-mexican:

Wicked Last of Us Bloater T by Redbubble (Brandon Meier)

Looks dope!

    four-eyed-mexican:

    Wicked Last of Us Bloater T by Redbubble (Brandon Meier)

    Looks dope!

  3. s-t-o-k-e-n-s asked: hello, your artwork is inspiring! Would it be okay if you could talk us over your general workflow quickly?

    Once I get an idea I start with a few rough sketches, like very rough, I’m talking like scribbles. Then just keep refining, I usually have a pretty clear idea of what I want though. Then I start an expansive image search, for instance on the Left Behind piece I looked up a lot of carousel’s and took screen shots of the Left Behind trailer. Once I’m satisfied I gather all my textures, brushes and vectors I know I’m going to need. Such as bark texture, root brushes and ivy and weed vectors, I make a lot of them, some I’ve just had forever. Then I work in grey scale and focus and foreground first. Once I get the composition put together, I start adding all the fun stuff - the details. Then it’s a matter of refining and lastly I start looking at color.

  4. With the upcoming release of the single player downloadable content for The Last of Us - Left Behind, I decided to create something to hold me over until the release. Not having played any of the DLC yet I went strictly off the first teaser trailer, which included a carousel. Also I figured since the whole thing takes place in a mall, this might be a center piece, or possibly a big moment. The whole thing took a little over 4 hours. 

  5. Holiday Poster for work. 

  6. FEATURED: Meet the “Survivors” of The Last of Us Design Contest!

    My work won the Grand Prize! Thanks to all who voted!

  7. Hi Everyone -

    I just wanted to ask for your vote on some t-shirt designs I created a while back for The Last of Us. The contest is hosted on WeloveFine.com and requires you to create a log-in, a process that takes literally 2 seconds (email and password). Once you’re in, cycle through the submissions, find my work and rate it with a series of totally awesome 5’s…. or 4’s, whatever you think our friendship is worth.

    The winner gets their art officially licensed by Naughty Dog (the game developer) and probably a chance at world-wide celebrity status. Anyway, I’d greatly appreciate your support on all 5 of the designs shown here.

    Thanks in advance!

    Brandon

    PS: once your logged in use these links to find my work 

    https://contest.welovefine.com/vote.php?id_contest=57&id_submit=20443

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    https://contest.welovefine.com/vote.php?id_contest=57&id_submit=20441

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    https://contest.welovefine.com/vote.php?id_contest=57&id_submit=20444

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    https://contest.welovefine.com/vote.php?id_contest=57&id_submit=20446

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    https://contest.welovefine.com/vote.php?id_contest=57&id_submit=20442

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  8. welikedribbble:

All Access Logo Process http://bit.ly/140EQ57

    welikedribbble:

    All Access Logo Process http://bit.ly/140EQ57

  9. sir-swimmingly asked: Did u draw "The last of us" pieces from scratch? if not, then how did u do it? just some guidelines, nothing too long.

    They all started with a sketch - then I would take screenshots while playing the game to get the angles of certain shapes right - then I would rough it up in illustrator, all with the pen tool - then take into photoshop for quick color exploration then apply it in illustrator.

  10. frompoetrytoprose asked: do you use computer software to create work like "geometric love", or do you freehand draw it?

    Freehand, I do have a few rules when I start, so it doesn’t get too random.